This is my WIP post for the rendering challenge from 3DModels.org.
Model is downloaded and I have assigned very basic materials. Modelling is in Modo 17.1 rendered with Octane 2025.
I’ve modelled a bit more detail into elements of the interior that may be visible from outside and started building some more detailed materials.
Fixed the modelling on the headlight and indicator glass as the inner and outer surfaces were two separate meshes. Optimised some more geometry. Created a glass with absorption and dispersion
New metallic carpaint, multi-layered diffuse, flake and clearcoat with orange peel. I am undecided whether I prefer the initial simple flat paint colour. Will research what was period correct.
Next, I tweaked the HDRI backplate, and in the process, reverted to the non-metallic car paint.
Next, I made a tweak to the number plate. The rules require it to stay, so I optimised the layout and removed the bend at the front. In reality, the plate was straight and hung just underneath the peak of the front bumper rather than in front of it and bent around like a banana. I removed the bend from the rear bumper first and instanced that to the front. On the original car the rear plate was much more square and would sit in a little niche cut into the body. So rather than use the plate sitting on the back bumper, I adjusted the body mesh to fit the wider plate.
Before.
After.
Decided to rework the seats a bit more. Looking at what little reference I could find, the original seats had vertical panels. Earlier, I added some horizontal ones only to the front, but now I added panels and seams to both front and back seats. The supplied model had very basic details, with each seat insert being one panel.
All the modelling is now cleaned up.
All the light meshes were remade as closed surfaces, allowing me to achieve realistic light behaviour with absorption and dispersion.
The final image submission, A Quiet Study in Curves and Chrome.

 
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
    